Step 1: Prepare original Quake
More Quake-Hack random build DM maps will be added. Helper monsters were in Archon. I might add those. Also possibilities are CTF, KOTH, and other capture modes. I'll run server tests with the bots prior to release. My main mission with 3.0 is to keep the original flavor but add fresh play modes that keep it exciting.
classicQ requires Quake 1 to run. More specifically, it needs the game data archives contained in the PAK0.PAK and PAK1.PAK files. These two files are always located inside the QuakeId1 folder.
- Where can i get the pak0.pak and pak1.pak for quake 1 to run full version of quakedS? Source(s): obtain pak files quake1 play quake ds: 0 0.
- More Quake-Hack random build DM maps will be added. Helper monsters were in Archon. I might add those. Also possibilities are CTF, KOTH, and other capture modes. I'll run server tests with the bots prior to release. My main mission with 3.0 is to keep the original flavor but add fresh play modes that keep it.
- Accidentally removed pak0.pak file from Quake II Hey I accidentally somehow removed the pak0.pak file from Quake II and I don't know how to re insert it into the game's files. Could somebody help me out?
You can purchase a legal copy of Quake on Steam:
http://store.steampowered.com/app/2310/
If you have installed Quake using Steam, 'PAK' files are usually located in the following folder:
C:Program Files (x86)SteamsteamappscommonQuakeId1
Please make sure you do have PAK0.PAK and PAK1.PAK before proceeding with the next steps!
Optional: Verify PAK files
If you want to double-check that you have the correct files, you can verify their MD5 hashes against the table below.
File | Size | MD5 checksum |
PAK0.PAK | 18 689 235 bytes | 5906E5998FC3D896DDAF5E6A62E03ABB |
PAK1.PAK | 34 257 856 bytes | D76B3E5678F0B64AC74CE5E340E6A685 |
You can easily calculate MD5 checksums with Windows PowerShell:Get-FileHash PAK0.PAK, PAK1.PAK -Algorithm MD5
Step 2: Download classicQ
To download classicQ, simply get the latest release (under 'Source code' link) from GitHub:
http://github.com/classicQ/classicQ.github.io/releases/latest
Don't worry, you won't need to compile anything.
Step 3: Generate config file
Config files are text files with the .cfg extension. They contain player settings such as keyboard controls. All Quake settings must be configured using the in-game console or by manually editing .cfg files. This is quite cumbersome to new users. Luckily, you can setup a basic config file using the configurator below.
Firstly, rearrange the keyboard settings (refresh the page to restart the process if needed)
- W
- S
- A
- D
- SPACE
- Left Mouse Button
- Right Mouse Button
- Middle Mouse Button
- Q
- E
- SHIFT
Quake Shareware Pak
- moves forward
- moves back
- moves left
- moves right
- jump
- (primary attack) Rocket Launcher
- (secondary attack) Thunderbolt
- (tertiary attack) Grenade Launcher
- Axe
- Shotgun
- Nailgun
Do you play with inverted mouse?
Next, enter your nickname here:
Finally, click the button below to create your .cfg file:
Please save it as initial_keybinds.cfg and keep it for later use.
You can put it into the same folder with the already prepared PAK0.PAK and PAK1.PAK files.
Step 4: Put everything together
You're almost finished! Now that you have all the necessary files, it is time to copy everything to the correct folders.
- Extract classicQ from .zip file to any temporary location
- Open the extracted files and locate the Fodquake directory (the one with an uppercase 'F')
- Move Fodquake directory to any convenient location, for example D:GamesFodquake
- Next, open that folder and then open the id1 directory (D:GamesFodquakeid1). Copy the previously prepared PAK0.PAK, PAK1.PAK files and the initial_keybinds.cfg file here (you can overwrite the existing initial_keybinds.cfg file)
Quake Pak0.pak
Quake Pak0.pak Pak1.pak
Congrats! You have finished installing classicQ!
To start the game, go to the Fodquake directory and run the fodquake-gl.exe file.
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